A base without a lock is just a building anyone can walk into. Doors and locks are cheap, non-negotiable, and the first thing to get right before worrying about wall tiers.
There are three door types you will use regularly. Wood for early wipe when metal is scarce, sheet metal once you have a furnace running, armoured for TC rooms and high-value loot rooms later in the wipe.
Doors are often the cheapest part of a base to raid. Two satchels will deal with a wood door. A sheet metal door takes more but is still cheaper than going through a stone wall. Knowing the rough raid cost of each door helps you decide where to spend on upgrades.
| Door | Health | Approximate raid cost |
|---|---|---|
| Wood door | 200 | 2 satchels / 1 rocket / fire / beancans / shotgun shells |
| Sheet metal door | 250 | 4 satchels / 1 rocket / 1 C4 |
| Garage door | 600 | 9 satchels / 3 rockets / 2 C4 |
| Armoured door | 800 | 12 satchels / 3 rockets / 2 C4 |
A door without a lock can be opened by anyone. There are two lock types. Use code locks. Key locks are slower to use and create a key that can be looted from your body.
Doors open toward whoever placed them. An inner door placed from inside the base swings inward. This determines whether the open door leaves a gap facing inside or outside.
For an airlock, this is the whole mechanic. For a standalone door, think about whether an open door gap faces toward outside where enemies can exploit it. See the airlock guide for how hinge direction is used deliberately.
You have five minutes after placing a door to pick it back up and re-place it. Door frames can be rotated with a hammer at any building tier. Fix wrong-facing doors before the window closes.
Not every door in the base needs to be armoured. Spend on what matters first.
Airlock doors first. Both of them, sheet metal as soon as possible. They are the first thing a raider encounters and wood doors on an airlock are a quick entry for anyone with a handful of satchels.
TC room door second. This is the door a raider reaches if they get through your airlock without fully raiding. Armoured door here is worth the HQM later in the wipe.
Inner base doors last. Doors between rooms inside the base can stay at sheet metal for most of the wipe. Only upgrade to armoured when you have HQM to burn and the base is fully stocked.