Strategic base design determines survival in raids. Master honeycomb, bunker bases, and compound layouts to maximize defense and minimize raid cost for attackers.
Good bases make attackers bleed resources. Every layer should cost explosives to breach. Honeycomb forces attackers to blow through multiple doors. Bunkers hide your loot behind radiation or electricity. Compounds spread defenders across multiple positions. Every strategy trades space and cost for defense.
The best base fits your playstyle. Solo players need smaller, efficient bases. Large groups can defend sprawling compounds. Know your raid pressure and build accordingly.
Honeycomb places empty rooms around your base. Attackers blow through these "sacrifice" rooms before hitting your valuables. This forces them to use extra explosives with nothing to gain.
Place your loot room in the center. Surround it with 2-3 empty rooms (6+ walls thick). Make each empty room look valuable with boxes and shelves. Attackers will waste explosives clearing these first, unsure which room has loot. By the time they reach center, they've spent 4000+ scrap on explosives.
Honeycomb is most effective for solos and duos. Large groups have more loot and raiders expect bigger raids, making honeycomb less effective against coordinated teams.
Bunker bases hide loot in underground rooms protected by radiation or electrical defenses. Attackers can't access without specialized equipment or knowledge.
Advantages: Hidden from raiders without gear. Difficult to breach without blueprints. Confuses raiders about loot location. Weaknesses: Requires specific terrain features. Takes longer to build. Doesn't stop determined teams with explosives.
Compound bases spread across multiple buildings. Defenders hold multiple positions simultaneously. Optimal for large organized groups with 8+ players.
Spread defenders across compound positions. Some defend the main loot room, others hold watchtowers. Attackers must breach multiple buildings simultaneously. This requires larger raiding force and coordination. SAM sites and defensive turrets covering compound create crossfire.
Compounds are overkill for most wipes unless you're facing organized clans. Balance compound size with your group's ability to defend and maintain it.
Every wall costs attackers resources. Strategic placement maximizes this cost without making your base impossible to maintain.
Optimal raid cost: 3000-5000 scrap minimum. Anything less gets raided. Anything more discourages most raiders. Build accordingly. Solos can achieve this with 3 honeycomb layers. Duos need 3-4 layers or a bunker element. Groups need compounds or heavy turret coverage.
Make attackers spend 20+ minutes on your base. Longer raids = more risk of counterraid. Every extra layer of honeycomb adds 10 minutes and 1000+ scrap cost.
Use multiple hidden bases on different areas. Store excess loot in temporary bases near farming spots. Keep main base on quiet part of map. Rarely stay at same base longer than 3 days on aggressive servers. Rotation prevents targeted raids.
| Material | Cost per Wall | Durability | Raid Cost | Best Use |
|---|---|---|---|---|
| Wood (Tier 1) | 100 wood | Low | 1 C4 | Early wipe, temporary builds |
| Stone (Tier 2) | 300 stone | Medium | 1 C4 | Mid-wipe bases, honeycomb |
| Metal (Tier 3) | 200 metal | High | 1-2 C4 | Loot rooms, final layers |
| Armored (Tier 4) | 300 metal | Very High | 3 C4 | Ultra-protected vaults |
Most mid-wipe bases use stone honeycomb (cheap, effective) with metal loot rooms. Late-wipe bases use metal or armored extensively. Armored is overkill for anything except vault doors.
Use sheet metal doors throughout base. Upgrade to heavy doors only for loot room. Key cards delay attackers by forcing lock picking. Most raiders just C4 through anyway, so don't overspend.
Build fast, minimize cost. Single room with wood door. Hidden loot nearby. Expect raid pressure early. This is temporary.
Expand to 3x3 stone base with 2 honeycomb layers. Add external walls. Tool cupboard and storage spread out. You can defend this against small raids.
Build final design with metal loot room. Complete honeycomb. Add external defenses (turrets, SAM). This is your raid-proof base if built right.
Maintain current base. Adapt if raiders find it. Reinforce weak points discovered in raids. Expand only if group grows. Never over-build late wipe.
Start small and expand gradually. Don't build metal vaults on day 1, it's inefficient. Make attackers take 30+ minutes minimum. Place TC in hard-to-find location. Decoy rooms with fake loot save real storage locations. Never keep all loot in one base.
Hide small loot stashes around map at farming locations. When raided, lose less because main stash is elsewhere. Rebuild fast, don't despair. Best defense is having multiple bases. Raid defense 24/7 with SAM sites and turrets. Community servers are safer than officials if you prefer peaceful building. Design for your playstyle, not meta.